Talk Videos from Google for Games Developer Summit 2021
July 12 - 13, 2021.
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47
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30
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2
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8
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About the Event
Topic:
IT & Technology
With a surge of new gamers and an increase in time spent playing games in the last year, it’s more important than ever to delight and engage players. We’re here to help you build high quality experiences and take your games to the next level. At the conference were presented new products and solutions across Google.
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Featured Speakers
Konstantin Mandrika
Engineer at Google
Konstantin is an engineer at Google working on the Fabric and Firebase app development platforms. Currently, he's focused on building crash analysis and classification tools to help app teams improve their stability. Before joining the mobile industry, Konstantin worked on database storage engines, real-time data processing, and warehousing systems. In his free time, you'll probably find him fishing, biking, or philosophizing about manual memory management.
Mark Mandel
Developer Advocate at Google
Mark Mandel is a Developer Advocate for Games for Google Cloud Platform, founder of the open source, multiplayer dedicated game server scaling project Agones, and one part of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems for over 15 years and authoring and contributing to several widely adopted open source projects. When he’s not building infrastructure in the cloud for games, he’s constantly looking for new and interesting things he can do with Docker containers, playing with his dog and reading too much fantasy literature.
Dom Elliott
Product Manager at Google
Dom is the product manager for the Android App Bundle and Dynamic Delivery, which enable next generation app publishing and distribution on Google Play.
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Catch deep dives full of best practices to help you continue creating great games, connecting with players, and scaling your business.
Featured Sessions
July 12
July 13
Greg Hartrell
Head of Product Management, Games for Google Play & Android at Google
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Welcome and mobile Keynote
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Scott Carbon-Ogden
Product Manager at Google
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Introducing the Android Game Development Kit
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Ads Keynote: Drive lasting business growth
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Careen Yapp
Strategic Business Development at Stadia
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Welcome and mobile Keynote
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Ani Mohan
Co-Founder and General Manager at GameSnacks
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GameSnacks: Google's new HTML5 gaming platform
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Connecting with gaming creators: 4 things developers should know
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Welcome and mobile Keynote
07/12/2021
32.73 K
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android games, chromebook, cloud computing, debugging, featured, game, google for games, google games, google play, google stadia, java (programming language), lenovo, mobile app, personalization, software , android (operating system), chrome os, command-line interface, desktop computer, early access, indie game, laptop, microsoft visual studio, microtransaction, mobile payment, patch (computing), personal computer, software development kit, tablet computer, unity (game engine), purpose: inform, type: conference talk (full production), game development conference, game development event, ggds, ggds 2021, google for games 2021, google game development, googleforgames, latest, pr_pr: google for games
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Introducing the Android Game Development Kit
07/12/2021
30.05 K
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central processing unit, debugging, engine, game, game engine, google, google for games, google games, google play, graphics processing unit, java (programming language), language, london, mobile game, programming language, android (operating system), android application package, backward compatibility, cross-platform software, map, mathematical optimization, matrix (mathematics), microsoft visual studio, profiling (computer programming), regression analysis, software development kit, tablet computer, unity (game engine), purpose: inform, type: conference talk (full production), game development conference, game development event, ggds, ggds 2021, google for games 2021, google game development, googleforgames, pr_pr: google for games, android game, android game development kit, game development kit
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Ads Keynote: Drive lasting business growth
07/12/2021
22.25 K
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admob, advertising, automation, competition, deep linking, google, google analytics, google for games, google games, google play, innovation, ios, machine learning, mobile app, mobile game, mobile games, product lifecycle, software testing, sustainability, user engagement, youtube, android (operating system), apple inc., auction, general data protection regulation, goal, inventory, microtransaction, real-time bidding, purpose: inform, type: conference talk (full production), game development conference, game development event, ggds, ggds 2021, google for games 2021, google game development, googleforgames, pr_pr: google for games, ads monetization, app campaigns, iap, mobile gaming, user acquisition
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Welcome and mobile Keynote
07/13/2021
32.73 K
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android games, chromebook, cloud computing, debugging, featured, game, google for games, google games, google play, google stadia, java (programming language), lenovo, mobile app, personalization, software , android (operating system), chrome os, command-line interface, desktop computer, early access, indie game, laptop, microsoft visual studio, microtransaction, mobile payment, patch (computing), personal computer, software development kit, tablet computer, unity (game engine), purpose: inform, type: conference talk (full production), game development conference, game development event, ggds, ggds 2021, google for games 2021, google game development, googleforgames, latest, pr_pr: google for games
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GameSnacks: Google's new HTML5 gaming platform
07/13/2021
17.67 K
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api, games, google, google chrome, google for games, google games, google play, graphics processing unit, instant games, internet, ios, mobile app, mobile web, webgl, website, adobe flash, android (operating system), cross-platform software, gojek, google adsense, html5, tablet computer, upload, web browser, web portal, world wide web, browser game, app store (ios/ipados), google workspace, purpose: inform, type: conference talk (full production), game development conference, game development event, ggds, ggds 2021, google for games 2021, google game development, googleforgames, pr_pr: google for games, casual games, games for everyone, html5 games, web games
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Connecting with gaming creators: 4 things developers should know
07/13/2021
11.89 K
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community, content creation, entertainment, game, google for games, google games, google play, internet, linkedin, livestreaming, mobile app, mobile game, playstation, social media, twitter, youtube, gamer, insomniac games, lionel messi, mobile phone, playerunknown's battlegrounds, shorts, streaming media, streaming television, video game, ronaldo (brazilian footballer), type: conference talk (full production), purpose: educate, game development conference, game development event, ggds, ggds 2021, google for games 2021, google game development, googleforgames, pr_pr: google for games, gaming creator, premieres, super stickers, fall guys, lazarbeam
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see all (30)
All talks
July 12
July 13
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Greg Hartrell
Head of Product Management, Games for Google Play & Android at Google
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Welcome and mobile Keynote
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Ads Keynote: Drive lasting business growth
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Scott Carbon-Ogden
Product Manager at Google
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Introducing the Android Game Development Kit
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Joshua Gilpatrick
Senior Software Engineer at Google
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Android Game Development Extension for Visual Studio
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Victor Repetskyi
Tech Lead at Android Games
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C/C++ libraries for Android games
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Optimize your graphics with Android GPU Inspector frame profiler
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Katie Roberts-Hoffman
Senior Product Manager, Daydream Hardware at Google
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Android 12 game mode APIs
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Help your players spend less time waiting and more time playing with Play as you download
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Introducing the Play Integrity API
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Matthew Monasch
Game Developer Advocate at Google
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Optimizing games for Chrome OS
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Patrick Martin
Developer Advocate at Google
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What’s new for Firebase LiveOps
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Konstantin Mandrika
Engineer at Google
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The complexity of NDK crash reporting
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Dana Silver
Software Engineer at Google
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Personalizing your app in real-time: Powered by Firebase and ML
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Lauren Mytton
Head of Business Operations, Google Play EMEA at Google
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Plan and optimize your game for success on Google Play
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Bert de Weerd
Product Manager, App Content & Discovery UI at Google
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Improve your store listing quality
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Serena Shih
Business Development at Google
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Enhance your game with UX
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Hyun Woo
Senior UX Researcher at Google
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Learn about your audience: Mobile gamer insights
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All about battle passes: Insights and learnings from top mobile game developers
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Developer journey from PC/console to mobile
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Careen Yapp
Strategic Business Development at Stadia
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Welcome and mobile Keynote
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Rob Martin
Chief Architect at Google
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Cloud Keynote: Scaling global games in an accelerating landscape
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Less time porting and certing, more time creating
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Alan Joyce
Lead Product Manager at Stadia
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Bringing new value to Stadia partners
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Connecting with gaming creators: 4 things developers should know
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Ani Mohan
Co-Founder and General Manager at GameSnacks
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GameSnacks: Google's new HTML5 gaming platform
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Mark Mandel
Developer Advocate at Google
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Delivering seamless multiplayer experiences globally with game servers
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Cloud native databases and storage for games
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Planet scale 2.0: Cloud games done right
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Engaging new and diverse audiences with ML
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Bringing the game studio to the cloud
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Welcome and mobile Keynote
07/12/2021
32.73 K
0
0
android games, chromebook, cloud computing, debugging, featured, game, google for games, google games, google play, google stadia, java (programming language), lenovo, mobile app, personalization, software , android (operating system), chrome os, command-line interface, desktop computer, early access, indie game, laptop, microsoft visual studio, microtransaction, mobile payment, patch (computing), personal computer, software development kit, tablet computer, unity (game engine), purpose: inform, type: conference talk (full production), game development conference, game development event, ggds, ggds 2021, google for games 2021, google game development, googleforgames, latest, pr_pr: google for games
Available
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Free
Free
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Ads Keynote: Drive lasting business growth
07/12/2021
22.25 K
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0
admob, advertising, automation, competition, deep linking, google, google analytics, google for games, google games, google play, innovation, ios, machine learning, mobile app, mobile game, mobile games, product lifecycle, software testing, sustainability, user engagement, youtube, android (operating system), apple inc., auction, general data protection regulation, goal, inventory, microtransaction, real-time bidding, purpose: inform, type: conference talk (full production), game development conference, game development event, ggds, ggds 2021, google for games 2021, google game development, googleforgames, pr_pr: google for games, ads monetization, app campaigns, iap, mobile gaming, user acquisition
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Introducing the Android Game Development Kit
07/12/2021
30.05 K
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0
central processing unit, debugging, engine, game, game engine, google, google for games, google games, google play, graphics processing unit, java (programming language), language, london, mobile game, programming language, android (operating system), android application package, backward compatibility, cross-platform software, map, mathematical optimization, matrix (mathematics), microsoft visual studio, profiling (computer programming), regression analysis, software development kit, tablet computer, unity (game engine), purpose: inform, type: conference talk (full production), game development conference, game development event, ggds, ggds 2021, google for games 2021, google game development, googleforgames, pr_pr: google for games, android game, android game development kit, game development kit
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Android Game Development Extension for Visual Studio
07/12/2021
11.97 K
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android studio, compiler, computer programming, debugging, game, game engine, google for games, google games, google stadia, java (programming language), mobile app, mobile game, software , software testing, visual studio, android (operating system), android software development, cross-platform software, epic games, fortnite, microsoft visual studio, microsoft windows, profiling (computer programming), program optimization, screenshot, software bug, software development kit, software release life cycle, thread (computing), unreal engine, purpose: inform, type: conference talk (full production), game development conference, game development event, ggds, ggds 2021, google for games 2021, google game development, googleforgames, pr_pr: google for games, android game
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C/C++ libraries for Android games
07/12/2021
13.63 K
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api, c++, data, game, game development, game engine, google, google for games, google games, information, java (programming language), mobile app, mobile game, open-source software, product lifecycle, software , youtube, android (operating system), apache maven, bit, jar (file format), library (computing), motorola droid, personal computer, plumbing, rendering (computer graphics), router (computing), use case, vibration, keyboard technology, type: conference talk (full production), purpose: educate, game development conference, game development event, ggds, ggds 2021, google for games 2021, google game development, googleforgames, pr_pr: google for games, android game
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