White Nights Prague 2017

February 13-14 2017
, Чехия
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Nicolas Beraudo

Managing Director of EMEA at App Annie

Cyril Barrow

VP Operations at Rovio

Philipp Karstaedt

General Manager at GREE

Юлия Лебедева

VP Business Development at Nevosoft

Masaru Ohnogi

Head of Global Business Development at gumi Inc

About event

Topic: IT

White Nights Conference — это международная бизнес-конференция, посвященная разработке и продвижению игр на всех платформах (мобильные, PC, консоли, веб). Она проходит четыре раза в год: в феврале в Праге, в апреле на Кипре, в июне в Санкт-Петербурге, в октябре в Москве. Суммарно за год White Nights собирает более 4000 профессионалов игровой индустрии. 

Audience

  • Экспертам индустрии мобильных игр
  • Разработчика мобильных игр
  • Паблишерам
  • Контент-специалистам
  • Маркетологам
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Schedule

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Monday, February 13
Day 1
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Секция 1

Nicolas Beraudo

Managing Director of EMEA at App Annie

The State of Mobile Gaming

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Sven Erik Knop

Principal Solutions Engineer at Perforce Software

Version Management for Video Games Developers

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Секция 1

Philipp Karstaedt

General Manager at GREE
and 1 more
speaker

Fireside Chat

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Секция 2

Matthew Steinke

Lead Technical Designer at CD Projekt RED

Witchcraft: The Alchemy of a Crafting-Based Economy

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Petr Kolář

Arma 3 Project Lead at Bohemia Interactive

DLC Strategy for Arma 3

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Masaru Ohnogi

Head of Global Business Development at gumi Inc

The Future Landscape of VR in Asia & the World

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Chris George

VP and GM of Free-to-Play at Big Fish Games

Gummy Drop! Success – The Secret Ingredient

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Martin Simecek

Technical Evangelist at Microsoft

Taking Game Developers to the Cloud

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Maurice Tasker

Head of Performance Optimization at Vungle

The Secret to Game Profitability

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Nikola Cavic

Head of Business Development at Nordeus
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Fireside Chat

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Josh Naylor

Senior Tech Evangelist at Unity Technologies

Smooth Like Butter - An Introduction to Unity Optimization

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Секция 1

Michael Schade

CEO & Co-Founder at ROCKFISH Games

Embrace Failure and Be Ready to Reinvent Yourself Anytime!

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Секция 2

Itai Edry

Product Owner at TabTale

Super Casual Games And Why you Should Start Making Them

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Rami Jawhar

Strategic Partner Manager, Apps and Gaming at Google
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Supercharge Your UX Through Monetization Moments

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Секция 1

Tommy Palm

CEO at Resolution Games
and 4 more
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PANEL DISCUSSION: Developing for VR - Is It Worth It?

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Martin Pernica

Team Leader at Grip Digital

The C++ Journey Through Unreal Engine 4

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Jan Hloušek

Technical Lead at Keen Software House

Multiplayer in Space Engineers

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Илья Саламатов

Директор по развитию бизнеса at 101XP

How to Get Deals Signed

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Секция 2

Юлия Лебедева

VP Business Development at Nevosoft
and 5 more
speakers

PANEL DISCUSSION: Learning From Leaders: In-game Economies and Analytics

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Jaroslav Stehlik

Digital Dreamer at dream.digital

Dreaming in Virtual Worlds

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Christopher Cataldi

COO at Genvid Technologies

Taking eSports to the Major Leagues

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Jakub Dočkal

Game Designer, Project Manager at Alda Games

Designing Game That's Appealing to Content Creators

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Tuesday, February 14
Day 2
Секция 1

Chet Faliszek

Game Writer at Valve
and 1 more
speaker

Fireside Chat

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Guy Ulmer

Platform Technology Specialist at Plarium

Strategy Game Design and the Operational Level of War

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Stephen Lee

Executive Director, Head of Publishing at 6waves
and 1 more
speaker

Fireside Chat

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Секция 2

Ben Armstrong

Senior Director, Sales at BlueStacks

Streaming+Mobile: Learnings from the BlueStacks Streaming Community

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Секция 3

Eugen Harton

Lead Producer at Bohemia Interactive

Lessons From Early Access Development

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Ирина Трипапина

Head of International Business Development (myTarget) at Mail.Ru Group

5 Reasons to Bring Your Game to Russia. Market Opportunities for Global Publishers

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Артур Шакалис

Head of Games Department at Одноклассники

Odnoklassniki as a Gateway to Russian Speaking Market

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Melinda Montano

Business Development Manager at Kongregate

PC and Mobile: Going Cross Platform Post Launch

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Секция 2

Денис Терпанов

Business Development Manager at Pollen VC

The Game Developer's Crash Course in Lifetime Value

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Секция 3

Markus Tessmann

Technical Artist at InnoGames

Mesh Modification at Runtime: CPU vs. GPU

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Sebastien Pacetti

CEO at Yunoïa

Pitching Your Game 101

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Юлия Лебедева

VP Business Development at Nevosoft

Maximizing Player Engagement

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Marek-Martin Matyska

Monetization Designer at Gamajun Games

11 Lessons Learnt From Developing Take Cover!

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Miikka Luotio

Director of Developer Outreach at Tilting Point

Pro-tips for Developers on Finding and Seducing a Publisher in 2017

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Секция 2

Jiri Kupiainen

CEO at Matchmade.tv

Alternative User Acquisition Strategies

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Alain Milly

VP Publishing at Anuman Interactive

Why an Indie Developer Would Need a Publisher?

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Секция 2

Nizar Romdan

CEO & Co-Founder at Virtual Arts

Getting Your VR Game Performance Right : Tips for Optimisation

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Jan Kavan

Owner & Developer at CBE software s.r.o.

Introduction to Blueprints in Unreal 4

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Анна Федорова

Business Development Director at RJ Games
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The Journey of Business Development Discovery

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Антон Равин

Business Development Director at 1C Publishing EU

Steam Page and Sales

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Дмитрий Губаненков

Business Development Manager at Chartboost

Dominating Influencer Marketing

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Tickets

Video
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Organizer

Nevosoft
https://www.nevosoft.ru

Organizer committee: Лиза Воронкова, liza.voronkova@nevosoft.ru, 79118381843

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