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Patrick Martin

Developer Advocate at Google

Professional mobile game developer. I have experience writing native
OpenGL ES games and applications on iOS and Android using both their
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Professional mobile game developer. I have experience writing native OpenGL ES games and applications on iOS and Android using both their higher level programming interfaces (Objective-C and Java) as well as maintain lower level cross platform games (C/C++). I have worked with OpenAL and CoreAudio on iOS as well as OpenSL on Android and cross platform FMOD audio. In addition, I work often in Unity using C# and have experience writing native modules for iOS and Android.
I currently work in Sphero's R&D department, where I must modify existing codebases to explore new possibilities in connected play as well as rapidly develop new experiences in languages more suitable to rapid prototyping (JavaScript/NodeJS and Python). Using a combination of pre-existing services and home grown R&D, I try to come up with the next great experience.
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Developer Advocate at Google
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Developer Advocate at Google
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Codelab: Get started with Firebase in C++

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Developer Advocate at Google
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