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Speakers on Architecture and Designing

Learn from leading speakers on Architecture and Designing sharing their perspectives, experience and insights.

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Jenny Weinbloom
Executive Producer at Meow Wolf
actor, art, autonomy, behavior, child, conversation, curiosity, democracy, desert, elevator, eternal return, experience design, feeling, free will, goat, halloween, immersive theater, immersive theatre, meow wolf, narcissism, obedience (human behavior), risk, science, sleep no more (2011 play), social change, social impact, space, species, theatre
David Israel Reynoso
Costume and Scenic Designer at Sleep No More
belief, curiosity, design, empathy, hernán cortés, immersive theatre, knowledge, la malinche, love, mexican americans, mexico, mind, motivation, nothing, parallel universes in fiction, reality, san diego museum of man, sexism, signal, soundtrack, technology, time, truth, virtual reality, virtual reality headset, visual perception
Celia Pearce
Associate Professor of Game Design at Northeastern University
adventure game, agency, alternate reality game, art, brainstorming, concept, conversation, diegesis, documentary film, erving goffman, escape room, ethics, experience design, frame analysis, game design, game mechanics, harry potter, hogwarts, idea, immersive theatre, live action role-playing game, mind, narrative, research, ritual, role-playing game, social science, storytelling, swiss family robinson (1960 film), theory
Jae Lee
Co-Founder at Wildrence
berkeley, california, business, chance the rapper, civilization, color, color temperature, community, design, ecosystem, fire, future, green, image scanner, immersive theatre, information, kitchen, light, lighting, mirror, new york city, nyc, planet, prayer, prophecy, society, technology, text messaging, truck driver, utopia, venue
Yvonne Chang
Co-Founder at Wildrence
berkeley, california, business, chance the rapper, civilization, color, color temperature, community, design, ecosystem, fire, future, green, image scanner, immersive theatre, information, kitchen, light, lighting, mirror, new york city, nyc, planet, prayer, prophecy, society, technology, text messaging, truck driver, utopia, venue
Jenni Cook
Producer at Skydance
airport check-in, amc theatres, americans with disabilities act of 1990, beast (beauty and the beast), brainstorming, conversation, dreamscape, dreamscape immersive, empathy, entertainment, haptic technology, hearing loss, imax, indiana jones, lbe, location-based entertainment, men in black (1997 film), museum, projection screen, social media, steven spielberg, storyboard, storytelling, suspension of disbelief, the walt disney company, virtual reality, visual impairment, vr, walt disney, walt disney animation studios, walt disney imagineering
Sean Stewart
Creative Director and Design Director at Magic Leap
altavista, amazon alexa, archive of our own, blink (doctor who), cemetery, email, emotion, fan fiction, google home, harry potter, harry potter fandom, hidden-surface determination, hogwarts, home cinema, j. k. rowling, luck, lucy pevensie, motivation, movie theater, penicillin, piglet (winnie-the-pooh), star wars, the chronicles of narnia, weeping angel
Suzanne Leibrick
XR Market Development Engineer at Intel Corporation
albert einstein, camera, chroma key, computer keyboard, computer vision, frame rate, glasses, grease (film), imax, pixel, reality television, science fiction, siri, special effect, stereoscopy, storytelling, theory, understanding, video, virtual camera system, visual perception, volumetric video
Gemma Brockis
Cofounder at Shunt
aesthetics, clothing, curtain, debate, elevator, england, english civil war, fiction, loft, mathematics, mind, movie theater, myth, noise, novel, proscenium, reality, reason, silence, sound, the clash, theatre, thought, time, victorian era
Winston Fisher
Partner at Fisher Brothers
adaptive reuse, advertising, argument, brand, business model, conference call, counterculture, creativity, customer experience, economy, entertainment, happiness, imagination, immersive experiences, immersive theater, immersive theatre, interactivity, interest, justice, landlord, liberty, museum, real estate, reality, retail, shopping, social media, spaces, startup company, venues, virtual reality, warehouse
Johanna Koljonen
CEO at Participation Design Agency
agency, concept, consent, design, divorce, entertainment, hero, hope, horror film, immersive design, immersive theater, language, larp, live action role-playing game, memory, mentorship, mind, museum, nothing, participation, reality, reason, serial killer, sexual violence, simulation, spongebob squarepants, time, violence, youtube
Samantha Gorman
Co-Director at Tender Claws
adventure game, android (operating system), augmented reality, emotion, entertainment, immersive design, interactive writing, ios, media studies, mind map, narration, narrative, nonverbal communication, pain, reality television, reason, science, screenwriting, story within a story, storyboard, storytelling, stream of consciousness, the fly (1986 film), time, unreliable narrator, user interface, virtual reality, virtual reality headset, writer
Tanya Leal Soto
Producer at Tender Claws
adventure game, android (operating system), augmented reality, emotion, entertainment, immersive design, interactive writing, ios, media studies, mind map, narration, narrative, nonverbal communication, pain, reality television, reason, science, screenwriting, story within a story, storyboard, storytelling, stream of consciousness, the fly (1986 film), time, unreliable narrator, user interface, virtual reality, virtual reality headset, writer
Stephanie Riggs
Experiential Creative Director at Refinery29
aristotle, feeling, free will, gratitude, happiness, haptic communication, idea, immersion (virtual reality), immersive design, immersive technology, immersive theater, instagram, intelligence, interactive storytelling, knowledge, machine learning, narrative, oculus rift, oculus vr, psychology, sense, storytelling, system, virtual reality, virtual reality headset
Haley E.R. Cooper
Co-Artistic Director at Strange Bird Immersive
acting, attention, brand, consciousness, entertainment, escape room, escape rooms, feeling, harry houdini, hypothesis, immersive theater, immersive theatre, maze, mind, myth, news, plot (narrative), puzzles, sense, sleep no more (2011 play), space, spacetime, storytelling, strange bird immersive, talk radio, the man from beyond, theatre, theory, time, video game, visual impairment
Cameron Cooper
Co-Artistic Director at Strange Bird Immersive
acting, attention, brand, consciousness, entertainment, escape room, escape rooms, feeling, harry houdini, hypothesis, immersive theater, immersive theatre, maze, mind, myth, news, plot (narrative), puzzles, sense, sleep no more (2011 play), space, spacetime, storytelling, strange bird immersive, talk radio, the man from beyond, theatre, theory, time, video game, visual impairment
Ethan Stearns
EVP Content at MWM
a christmas carol, art, carne y arena, chained: a victorian nightmare, charles dickens, concept, ebenezer scrooge, entertainment, ethan stearns, experience design, feeling, future, immersive theater, learning, memento (film), memory, mexico–united states barrier, mind, mixed reality, mwm immersive, narrative, onboarding, past, perception, reality, stage management, subwoofer, time, video game, virtual reality, virtual world
Fri Forjindam
Chief Development Officer at MYCOTOO
art, bollywood, brand, engagement marketing, entertainment, experience design, experiential marketing, experimental theatre, fiction, film, fourth wall, immersive theater, immersive theatre, innovation, instagram, kung fu panda, marketing, marketing activations, proscenium, reality, reason, sephora, shopping, social media, storytelling, text messaging, time, westworld (tv series), whitney houston
Ida Benedetto
Senior Experience Designer at SYPartners
attention, buddhism, chani nicholas, computer, computer programming, consciousness, culture, experience design, harry potter, hotel, human, immersive theatre, leadership, new york city, operating system, pocono mountains, reason, risk, shamanism, software , structure, system, trance, transformation, unconscious mind, user experience design, waldorf astoria new york, wisdom
Anjali Ahuja
Senior UX Engineer at Salesforce
Charles Hannon
Professor, Computing and Information Studies at Washington & Jefferson College
John Vanderveen
UX Designer at Covermymeds
Eva PenzeyMoog
Principle Designer at 8th Light
Roxana Galusca
Senior User Researcher at Llamasoft
Chris Varosy
Partner, Creative at Primitive Spark
Wendy Nyx
Product Design at Primitive Spark
Jeff Veen
Design Partner at True Ventures
analytics, blaine anderson, brainstorming, cloud computing, compassion, creativity, empathy, fiction, gmail, innovation, instagram, intelligence, invention, money, productivity, reality, reason, sat, shame, silicon valley, startup company, statistics, user-centered design, venture capital, winnie-the-pooh
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