IT Director DBA and BI Services at MSC Mediterranean Shipping Company
backup, best practice, central processing unit, cloud computing, computer data storage, computer file, cosmos db, data center, data logger, data warehouse, database, database transaction, databricks, datasource, disaster recovery, education, email, extract, transform, load, high availability, ios, latency (engineering), lenovo, linkedin, linux, machine learning, microsoft, microsoft azure, microsoft sql server, microsoft visual studio, microsoft windows, navigation, nosql, online and offline, open database connectivity, operating system, patch (computing), platform as a service, read-only memory, relational database, replication (computing), scalability, server (computing), software release life cycle, sql, stored procedure, web portal, windows vista, workload
abstraction (computer science), analytics, bit, cloud computing, computer data storage, computer file, computer-aided design, data analysis, data science, data transformation, data warehouse, database, distribution center, experience, extract, transform, load, jerry maguire, machine learning, metadata, pdf, personal computer, pipeline (computing), relational database, web application, xml
access control, active directory, analytics, andres cardona, andrew liu, ask the experts: build cloud native apps of any scale with azure cosmos db | ateazr011, ateazr011, authentication, authorization, azure, build, c1x9, client-side, cloud computing, connection zone, cosmos db, database, deborah chen, documentation, email, encryption, estefani arroyo, java (programming language), kimverly garcia, macintosh, microsoft, microsoft azure, microsoft build, microsoft build 2021, microsoft developer, microsoft windows, mobile app, msft build, msft build 2021, mustafa branch, patch (computing), performance indicator, program optimization, relational database, server (computing), serverless computing, subroutine, thomas weiss, tim sander, twitter
access control, active directory, analytics, andres cardona, andrew liu, ask the experts: build cloud native apps of any scale with azure cosmos db | ateazr011, ateazr011, authentication, authorization, azure, build, c1x9, client-side, cloud computing, connection zone, cosmos db, database, deborah chen, documentation, email, encryption, estefani arroyo, java (programming language), kimverly garcia, macintosh, microsoft, microsoft azure, microsoft build, microsoft build 2021, microsoft developer, microsoft windows, mobile app, msft build, msft build 2021, mustafa branch, patch (computing), performance indicator, program optimization, relational database, server (computing), serverless computing, subroutine, thomas weiss, tim sander, twitter
access control, active directory, analytics, andres cardona, andrew liu, ask the experts: build cloud native apps of any scale with azure cosmos db | ateazr011, ateazr011, authentication, authorization, azure, build, c1x9, client-side, cloud computing, connection zone, cosmos db, database, deborah chen, documentation, email, encryption, estefani arroyo, java (programming language), kimverly garcia, macintosh, microsoft, microsoft azure, microsoft build, microsoft build 2021, microsoft developer, microsoft windows, mobile app, msft build, msft build 2021, mustafa branch, patch (computing), performance indicator, program optimization, relational database, server (computing), serverless computing, subroutine, thomas weiss, tim sander, twitter
abstraction (computer science), autoscaling, battle, central processing unit, cloud computing, concept, data, data warehouse, database, developers, game development conference, game development event, game scale, ggds, ggds 2021, google, google cloud, google cloud platform, google for games, google for games 2021, google game development, google games, googleforgames, information, infrastructure, kubernetes , multiplayer gaming, netherlands, online game, pandemic, pr_pr: google for games, purpose: educate, relational database, resource, scalability, server (computing), spanner (database), type: conference talk (full production), united states, virtual machine, warehouse
abstraction (computer science), autoscaling, battle, central processing unit, cloud computing, concept, data, data warehouse, database, developers, game development conference, game development event, game scale, ggds, ggds 2021, google, google cloud, google cloud platform, google for games, google for games 2021, google game development, google games, googleforgames, information, infrastructure, kubernetes , multiplayer gaming, netherlands, online game, pandemic, pr_pr: google for games, purpose: educate, relational database, resource, scalability, server (computing), spanner (database), type: conference talk (full production), united states, virtual machine, warehouse
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