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Dominic Williams
Founder at DFINITY
abra, algorithm, alon goren, amazon (company), amazon web services, auction, big tech, bitcoin, bitcoin network, blockchain, cloud computing, communication protocol, computer, computer network, computer science, computing, conference, crypto, cryptocurrencies, cryptocurrency, cryptocurrency wallet, cryptography , data, data analytics, decentralization, decentralized finance, defi, dfinity, digital security, distributed control system, dominic williams, draper goren holm, draper venture network, economic growth, economy, emergence, ethereum, event, face id, facebook, finance, free market, google chrome, government by algorithm, hypertext transfer protocol, information system, infrastructure, initial coin offering, internet, internet computer system, internet service provider, josef holm, la blockchain summit, la blockchain week, laptop, liquid democracy, market (economics), matt boseo, money, node (networking), online chat, option (finance), playstation (console), public utility, public-key cryptography, research and development, smart contract, social media, software , summit, technology, tim draper, understanding, uniswap, unity (game engine), web browser, webassembly, world wide web, youtube
Erick Pinos
US Ecosystem Partner at Ontology
2019, 3d computer graphics, aid, airbnb, ambassador, american broadcasting company, api, app store (ios), app store (ios/ipados), apple inc., authentication, avatar (computing), bitcoin, bitcoin network, blockchain, boston university, changelog, classroom, coinbase, coindesk, computer network, consensus, consensus (computer science), consensus 2019, construct, copyright, cornell university, credit score, cryptocurrency, curriculum, decentralization, domain name, domain name registrar, education, educational technology, eos.io, epic games, eric pinos, ethereum, experiential learning, file format, hackathon, hash function, hope, idea, independent music, instagram, intellectual property, internet, internet of things, internship, investment, investor, java (programming language), java virtual machine, job, language, learning, livestreaming, massachusetts institute of technology, massive open online course, medical prescription, mentorship, metaverse, microtransaction, mobile app, money, multimedia, non-fungible token, object (computer science), oculus rift, online and offline, ontology, ownership, pharmacy, predation, privacy, proof of stake, proof of work, property, reality, reputation, runescape, sandbox game, second life, semantic web, semantics, shame, shopping, siri, skype, smart contract, social media, software performance testing, spotify, stanford university, startup company, steam (service), student engagement, student financial aid (united states), subscription business model, sweden, tax, teaching assistant, team, translation, tutorial, twitter, understanding, unity (game engine), university, university of california, berkeley, virtual economy, virtual reality, virtual reality headset, virtual world, volunteering, web 2.0, web banner, world of warcraft, world wide web, zoom (software)
Devin Ehrig
General Manager at Area of Effects
american zoetrope, aoefx, aoefx nfts, binge-watching, bitcoin, bitcoin latinum, blockbuster llc, blockchain, celebrity, crowdfunding, crowdsourcing, dcentral miami, dcentral miami nft day 1, dcentralcon, dcentralcon day 1 nfts, dcentralcon miami, dcentralcon nft stage day 1, decentralization, decentralized pictures foundation, devin ehrig, devin ehrig aoefx, discord (software), dpf nft, francis ford coppola, gala games, gala games nft, independent film, initial coin offering, james cameron, john kraski, john kraski nfts, leo matchett, leo matchett nfts, marvel cinematic universe, netflix, nft, nft entertainment, nft genius, nfts, nfts in entertainment, nfts in film, nfts in film and entertainment, paris hilton, public sphere, streaming media, the mandalorian, titanic (1997 film), twitter, unity (game engine), unreal engine, video, what are nfts, what is nfts
John Kraski
Director, Strategic Partnerships at NFT Genius
american zoetrope, aoefx, aoefx nfts, binge-watching, bitcoin, bitcoin latinum, blockbuster llc, blockchain, celebrity, crowdfunding, crowdsourcing, dcentral miami, dcentral miami nft day 1, dcentralcon, dcentralcon day 1 nfts, dcentralcon miami, dcentralcon nft stage day 1, decentralization, decentralized pictures foundation, devin ehrig, devin ehrig aoefx, discord (software), dpf nft, francis ford coppola, gala games, gala games nft, independent film, initial coin offering, james cameron, john kraski, john kraski nfts, leo matchett, leo matchett nfts, marvel cinematic universe, netflix, nft, nft entertainment, nft genius, nfts, nfts in entertainment, nfts in film, nfts in film and entertainment, paris hilton, public sphere, streaming media, the mandalorian, titanic (1997 film), twitter, unity (game engine), unreal engine, video, what are nfts, what is nfts
Leo Matchett
CEO at Decentralized Pictures Foundation
american zoetrope, aoefx, aoefx nfts, binge-watching, bitcoin, bitcoin latinum, blockbuster llc, blockchain, celebrity, crowdfunding, crowdsourcing, dcentral miami, dcentral miami nft day 1, dcentralcon, dcentralcon day 1 nfts, dcentralcon miami, dcentralcon nft stage day 1, decentralization, decentralized pictures foundation, devin ehrig, devin ehrig aoefx, discord (software), dpf nft, francis ford coppola, gala games, gala games nft, independent film, initial coin offering, james cameron, john kraski, john kraski nfts, leo matchett, leo matchett nfts, marvel cinematic universe, netflix, nft, nft entertainment, nft genius, nfts, nfts in entertainment, nfts in film, nfts in film and entertainment, paris hilton, public sphere, streaming media, the mandalorian, titanic (1997 film), twitter, unity (game engine), unreal engine, video, what are nfts, what is nfts
Carmelo Milian
Project Lead Developer at Polka City
advertising, alex winter, amazon (company), api, automotive aftermarket, avatar (computing), baron davis, beard, blockchain, car, christmas, community, culver city, california, disc jockey, energy, entrepreneurship, facebook, fashion, filling station, ghetto, grand theft auto, graphics, hollywood, horse, hunting, income, metaverse, microsoft powerpoint, money, music, news, nothing, person of color, photographer, price, property, reason, royalty payment, shirt, software , streaming media, technology, unity (game engine), video game, virtual economy, wardrobe stylist
Alan Smithson
CEO at MetaVRse
3d computer graphics, 3d modeling, advertising, affiliate marketing, alan smithson, android (operating system), apple inc., ar, augmented reality, augmented world expo, awe conference 2020, awe expo 2020, awe online 2020, awe usa 2020, awe2019, brand, business model, collaboration tool, cut, copy, and paste, eden chen, entertainment, facebook, firefox, fishermen labs, game engine, google chrome, immersion (virtual reality), innovation, instagram, interest, internet, internet explorer, internet of things, ios, jason yim, linux, macos, macy's, metaverse, metavrse, microsoft hololens, microsoft windows, mixed reality, mobile app, mohamed rajani, mr, nespresso, nestle, oculus (brand), opera (web browser), operating system, paramount pictures, personal computer, problem solving, retail, richard hess, safari (web browser), scratch (programming language), sketchfab, smartphone, snapchat, social media, spatial computing, supply chain, tablet computer, trigger global, turnover (employment), unicorn (finance), unity (game engine), unreal engine, video on demand, virtual reality, virtual reality headset, virtual world, visualization (graphics), vr, wearable computer, web 2.0, web application, web browser, website, world wide web, xr
Greg Keller
Director of Sales, Americas at Revizto
3d computer graphics, 3d modeling, architect, autodesk revit, brett settles, build 2021 summit, build summit, building information modeling, collaborative software, construction, database, developers, facility management, file format, game engine, greg keller, intelligence, life-cycle assessment, metadata, microsoft excel, mind, owners, pdf, product lifecycle, project delivery, property tech, property technology, proptech, re, re tech, real estate, real estate technology, retcon, revizto, sketchup, software , unity (game engine), unmanned aerial vehicle, usability, virtual reality, virtual reality headset
Brett Settles
Global Director of Customer Success at Revizto
3d computer graphics, 3d modeling, architect, autodesk revit, brett settles, build 2021 summit, build summit, building information modeling, collaborative software, construction, database, developers, facility management, file format, game engine, greg keller, intelligence, life-cycle assessment, metadata, microsoft excel, mind, owners, pdf, product lifecycle, project delivery, property tech, property technology, proptech, re, re tech, real estate, real estate technology, retcon, revizto, sketchup, software , unity (game engine), unmanned aerial vehicle, usability, virtual reality, virtual reality headset
Craig Kaplan
Chief Customer Officer at Virbela
3d computer graphics, advertising, conversation, employment, game engine, industrial and organizational psychology, ios, learning environment, learning space, organizational culture, real estate, reason, screenshot, socialization, software release life cycle, teacher, telecommuting, training, unity (game engine), use case, videotelephony, virtual community, virtual reality, virtual reality headset, work–life balance in the united states, world wide web
Abhilash Ashok
Solution Architect at Cyient
3d computer graphics, 3d modeling, android (operating system), api, application software, augmented reality, camera, cloud computing, engineering, internet, ios, java (programming language), language, microsoft, microsoft hololens, minecraft, mixed reality, mobile app, playstation (console), playstation 4, reality, rendering (computer graphics), sentence clause structure, unity (game engine), use case
Kanika Pasrija
Software Engineer II at GitHub
api, automation, cloud computing, continuous integration, deployment environment, github, human, infrastructure, infrastructure as code, law, market (economics), mining, money, parameter (computer programming), product lifecycle, risk, scope (computer science), server (computing), software , software development, software engineering, template (c++), unity (game engine), youtube
Jeff Cox
Senior Director Of Engineering at Google
android (operating system), api, application software, continuous integration, debian, dolphin (emulator), google, hashtag, innovation, ios, java (programming language), javascript, library (computing), license compatibility, long-term support, open-source software, pr_pr: bazel, proprietary software, purpose: educate, python (programming language), software , software repository, software versioning, source code, tensorflow, type: conference talk (full production);, typescript, unity (game engine)
Guy Merin
Senior Director of Engineering at Microsoft
android (operating system), andy himberger, apache cordova, application design and development for android dual screen and foldable devices | od546, application software, build, c1x9, computer programming, cross-platform software, drag and drop, flutter (software), guy merin, java (programming language), javascript, microsoft, microsoft build, microsoft build 2021, microsoft developer, microsoft outlook, microsoft surface, microsoft visual studio, mobile app, mobile operating system, modern work, msft build, msft build 2021, od546, on-demand, page layout, software development kit, streaming media, surface duo, tablet computer, twitter, unity (game engine), web application, world wide web, xamarin
Dean Takahashi
llead writer for GamesBeat at VentureBeat
active users, adjust, advertising, advertising campaign, agile software development, algorithm, analytics, android (operating system), anheuser-busch brands, app store (ios/ipados), automation, best practice, brainstorming, brand, call of duty, cnet, competition (economics), computing, consciousness, console game, consumer electronics, dan ackerman, data center, data compression, data science, dauntless, dean takahashi, electronics, electronics industry, engineering, entertainment, espn, espn2, esports, fable studio, facebook, feeling, forecasting, fraud, gamedaily connect usa 2019, gamedaily.biz, gamer, gamesbeat, gamesbeat 2020 summit, gamesbeat summit 2020, gaming industry, gender, genre, google, hawaii, headphones, indie game, industrial revolution, innovation, intuition, inventory, james brightman, language, learning, machine, machine learning, matter, michael futter, mind, mobile app, money, music, overwatch (video game), perception, phoenix labs, prediction, price, quantum computing, quantum entanglement, quantum superposition, reason, recommender system, representation (arts), research, return on investment, science, semiconductor, sewing machine, simulation, siri, sling tv, socialization, software , software development, space, sports marketing, technology, telephone, transistor, twitch (service), twitter, unity (game engine), use case, value proposition, venturebeat, virtual beings, virtual reality, walmart, wave interference, weak measurement, windows vista
Christopher Cantwell
Founder / CEO at Quantum Realm Games
algorithm, brainstorming, computing, consumer electronics, electronics, electronics industry, indie game, matter, mind, prediction, quantum computing, quantum entanglement, quantum superposition, representation (arts), science, semiconductor, simulation, software , transistor, unity (game engine), virtual reality, wave interference, weak measurement, windows vista
James Wootton
Research Staff Member at IBM Research
algorithm, brainstorming, computing, consumer electronics, electronics, electronics industry, indie game, matter, mind, prediction, quantum computing, quantum entanglement, quantum superposition, representation (arts), science, semiconductor, simulation, software , transistor, unity (game engine), virtual reality, wave interference, weak measurement, windows vista
Sabrina Maniscalco
Co-founder and CEO at Algorithmiq Ltd
algorithm, brainstorming, computing, consumer electronics, electronics, electronics industry, indie game, matter, mind, prediction, quantum computing, quantum entanglement, quantum superposition, representation (arts), science, semiconductor, simulation, software , transistor, unity (game engine), virtual reality, wave interference, weak measurement, windows vista
John Mertic
Director of Program Management at The Linux Foundation
academy awards, amazon alexa, animation, apache hadoop, api, apple inc., application software, autodesk, automated teller machine, automation, belief, best practice, big data, c++, cics, cloud computing, cobol, competitive advantage, computer programming, computing, continuous integration, data governance, database, dataworks summit barcelona, devops, divination, dws19, ecosystem, educational technology, end user, facebook, file format, film, filmmaking, gender, github, google, governance, governance and security, hypervisor, ibm, ibm z, image file formats, innovation, integrated development environment, internet, internet of things, interoperability, kubernetes , learning, leverage (finance), linux, linux foundation, linux on ibm z, lucasfilm, mainframe computer, market (economics), mentorship, metadata, metadata repository, metadata standard, microsoft, mobile phone, netflix, open data platform initiative, open mainframe project, open source, open source initiative, open-source software, open-source-software movement, openstack, operating system, privacy, property, proprietary software, prototype, proxy server, reason, red hat, regulatory compliance, rendering (computer graphics), sas (software), siri, social media, software , software repository, sony, source lines of code, spotify, sustainability, syntax highlighting, the linux foundation, twitter, understanding, unity (game engine), users' group, voice user interface, wall street, warner bros., youtube
Sudharsana Srinivasan
Program Manager at IBM
apple inc., automated teller machine, belief, cloud computing, cobol, competitive advantage, computer programming, computing, devops, gender, github, google, innovation, learning, leverage (finance), linux, mentorship, open-source software, siri, social media, source lines of code, sustainability, syntax highlighting, unity (game engine)
Sumit Chandel
Senior Developer Advocate at Google
a/b testing, analytics, android (operating system), app store (ios/ipados), app's revenue, brand, cloud computing, command-line interface, communication, evaluation, firebase, frequency-hopping spread spectrum, google, google analytics, ios, menu (computing), microtransaction, mobile app, money, program optimization, server (computing), software development kit, software framework, unity (game engine), virtual economy, youtube
Rachel Saunders
Tech writer at Google
a/b testing, analytics, android (operating system), app store (ios/ipados), app's revenue, brand, cloud computing, command-line interface, communication, evaluation, firebase, frequency-hopping spread spectrum, google, google analytics, ios, menu (computing), microtransaction, mobile app, money, program optimization, server (computing), software development kit, software framework, unity (game engine), virtual economy, youtube
Lauren Mytton
Head of Business Operations, Google Play EMEA at Google
android, android (operating system), android app, android developers, android game sdk, android games, android jelly bean, android performance tuner, android tools, apt, attention, automated game testing, beach, behavior, cross-platform software, ecosystem, facebook, feedback, fidelity, firebase testlab, fps, frame rate, game, game development conference, game development event, game development kit, game engine, game optimization, game performance, game quality, game stability, game success, game testing, game tuning, games developer conference, games developer summit, gdc 2020, ggds, ggds 2021, google developers, google for games, google for games 2021, google game development, google games, google gdc '20, google gdc 2020, google play, google play services, googleforgames, graphics, graphics processing unit, hfg, high-fidelity, indie game, ios, java (programming language), life-cycle assessment, light, loading time, manual testing, mathematical optimization, memory, mobile app, native crashes, new tools from android, personal computer, pixel, pixel 2, plug-in (computing), pr_pr: google for games, purpose: educate, quality of service, quality reach, reach and devices, return on investment, risk, root, screenshot, software bug, software development kit, south korea, stuttering, system on a chip, test automation, trade-off, type: conference talk (full production), unity (game engine), unity plug-in, vulkan (api), waze
Matthew Monasch
Game Developer Advocate at Google
android (operating system), android software development, api, chrome os, chromebook, computer mouse, debugging, form factor (mobile phones), game, game development conference, game development event, gamepad, ggds, ggds 2021, google for games, google for games 2021, google game development, google games, google pay, google play, googleforgames, graphical user interface, joystick, kernel (operating system), keyboard layout, laptop, linux, material design, mobile app, page orientation, pr_pr: google for games, purpose: educate, scrolling, tablet computer, touchpad, touchscreen, type: conference talk (full production), unity (game engine)
Andrew Giugliano
Developer Advocate at Google
android (operating system), android application package, android developer, app bundle, computer file, data compression, exercise, file system, fragmentation (computing), game, game development conference, game development event, game engine, ggds, ggds 2021, google for games, google for games 2021, google game development, google games, google play, googleforgames, graphics, innovation, jamaica, kernel (operating system), life-cycle assessment, mobile app, mobile games, operating system, patch (computing), play asset delivery, pr_pr: google for games, purpose: inform, reason, software release life cycle, system call, texture mapping, trade-off, type: conference talk (full production), unity (game engine), upload, wi-fi
Vítor Baccetti
Senior Product Manager at Google
android (operating system), android application package, android developer, app bundle, computer file, data compression, exercise, file system, fragmentation (computing), game, game development conference, game development event, game engine, ggds, ggds 2021, google for games, google for games 2021, google game development, google games, google play, googleforgames, graphics, innovation, jamaica, kernel (operating system), life-cycle assessment, mobile app, mobile games, operating system, patch (computing), play asset delivery, pr_pr: google for games, purpose: inform, reason, software release life cycle, system call, texture mapping, trade-off, type: conference talk (full production), unity (game engine), upload, wi-fi
Yafit Becher
Product Manager at Google
#googleio, algorithm, android, android (operating system), android application package, android dev, android developer, android developers, android development, app bundle, app bundle games, application programming interface, apps, asset delivery, behavior, buick, car, case studies, child, cicada, computer file, computer mouse, content delivery network, data, data compression, defecation, design, early access, ecosystem, email, exercise, experience, file system, fragmentation (computing), game, game development, game development conference, game development event, game engine, games, games and apps, gdc 2020, ggds, ggds 2021, google, google announcement, google conference, google developer conference, google for games, google for games 2021, google for games developer summit, google game development, google games, google gdc '20, google gdc 2020, google i/o, google io, google play, google play asset delivery for games, google play development, googleforgames, graphics, headphones, how to appeal a decision on google play, image, information, innovation, internet privacy, jamaica, kernel (operating system), life-cycle assessment, login, mind, mobile app, mobile games, multimedia, nasa, navigation, new features, new releases, new safety features for google play console, nintendo ds, operating system, patch (computing), play asset delivery, plug-in (computing), policy changes on google play 2021, pr_pr: google for games, pr_pr: google i/o, privacy, privacy by design, product deep dive, productivity, purpose: educate, purpose: inform, reason, regulatory compliance, safety on google play, simulation, software development kit, software development kit and google play android developer news, software release life cycle, system call, texture compression targeting, texture mapping, tire, tool, trade-off, type: conference talk (full production), united states, unity (game engine), upload, what's new with gdc, wi-fi
Scott Carbon-Ogden
Product Manager at Google
android (operating system), android application package, android game, android game development kit, backward compatibility, central processing unit, cross-platform software, debugging, engine, game, game development conference, game development event, game development kit, game engine, ggds, ggds 2021, google, google for games, google for games 2021, google game development, google games, google play, googleforgames, graphics processing unit, java (programming language), language, london, map, mathematical optimization, matrix (mathematics), microsoft visual studio, mobile game, pr_pr: google for games, profiling (computer programming), programming language, purpose: inform, regression analysis, software development kit, tablet computer, type: conference talk (full production), unity (game engine)
Greg Hartrell
Head of Product Management, Games for Google Play & Android at Google
alex hutchinson (video game director), analytics, android (operating system), android games, arm architecture, chrome os, chromebook, cloud computing, coding, command-line interface, crowdsourcing, cryengine, debugging, desktop computer, developers, early access, featured, firebase, forecasting, free-to-play, game, game development conference, game development event, game engine, games, games and apps, games developer summit, games developer summit 2020, games developer summit keynote, gdc 2020, gdc 2020 keynote, ggds, ggds 2021, google analytics, google developers, google for games, google for games 2021, google game development, google games, google gdc '20, google gdc 2020, google gdc 2020 keynote, google play, google stadia, googleforgames, graphics processing unit, indie game, internet, jade raymond, java (programming language), kubernetes , laptop, latest, lenovo, metadata, microsoft visual studio, microtransaction, mobile app, mobile game, mobile operating system, mobile payment, new features, new releases, patch (computing), personal computer, personalization, pr_pr: google for games, profiling (computer programming), program optimization, purpose: inform, serverless computing, software , software development kit, software testing, streaming media, tablet computer, type: conference talk (full production), unity (game engine), what's new with gdc
Ryan Bartley
Product Manager at Stadia
64-bit computing, android (operating system), api, automation, chromebook, chromecast, cloud computing, cloud gaming, command-line interface, developer, directx, game, game developer, game development conference, game development event, ggds, ggds 2021, google chrome, google for games, google for games 2021, google game development, google games, google stadia, googleforgames, library (computing), microsoft visual studio, mobile phone, porting, pr_pr: google for games, pricing, product lifecycle, profiling (computer programming), purpose: educate, reliability engineering, stadia, streaming media, system, tech, type: conference talk (full production), unity (game engine), use case, web browser
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