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Richard Huddy
Head of Gaming Ecosystem at Samsung R&D UK
android (operating system), api, best practice, final fantasy, fortnite, game engine, google play, graphics processing unit, knowledge, mobile app, mobile phone, opengl, personal computer, playstation, playstation 3, prototype, reason, samsung galaxy s7, shader, smartphone, telephone, thread (computing), unity (game engine), video game console, vulkan (api)
Srini Venkataramani
Senior Product Manager at LinkedIn
3d computer graphics, android (operating system), augmented reality, authentication, bit, brand, camera, cloud computing, computing, cross-platform software, drag and drop, entry point, industrial design, ios, microsoft visual studio, mobile app, rapping, rendering (computer graphics), shape, software , software release life cycle, spatial computing, unity (game engine), virtual camera system, virtual reality
Jayashree Nagarajan
Android Developer at Velos Mobile LLC
3d computer graphics, android (operating system), augmented reality, authentication, bit, brand, camera, cloud computing, computing, cross-platform software, drag and drop, entry point, industrial design, ios, microsoft visual studio, mobile app, rapping, rendering (computer graphics), shape, software , software release life cycle, spatial computing, unity (game engine), virtual camera system, virtual reality
Nola Donato
Senior Principal Engineer at Samsung Research America
3d computer graphics, android (operating system), augmented reality, avatar (computing), c++, computer vision, desktop computer, graphics pipeline, hackathon, head-mounted display, javascript, mobile operating system, oculus vr, opengl, physically based rendering, rendering (computer graphics), samsung gear vr, shader, shading, unity (game engine), virtual reality, virtual reality headset, virtual world, webvr, world wide web
Tom Flynn
Software Director at Software Engineering Institute
3d computer graphics, alert classifiers, algorithm, android (operating system), api, augmented reality, automation, avatar (computing), bayesian inference, c++, compiler, computer security, computer vision, continuous integration, data analysis, database, desktop computer, engineering, graphics pipeline, hackathon, head-mounted display, javascript, mobile operating system, oculus vr, open-source software, opengl, parsing, physically based rendering, rendering (computer graphics), research, samsung gear vr, secure code, shader, shading, software , software development, software framework, static analysis, static program analysis, statistical classification, statistics, swagger (software), system, taxonomy (general), trade-off, unity (game engine), usability, virtual reality, virtual reality headset, virtual world, vulnerability (computing), webvr, world wide web
David Pichsenmeister
Partner Engineer at Slack
amazon alexa, android (operating system), aol, apple id, apple inc., bootstrap (front-end framework), business-to-business, c++, chatbot, cloud computing, crashlytics, css flexible box layout, customer experience, database, email, facebook, facebook messenger, facebook platform, firebase, google account, google nest (smart speakers), imessage, instagram, intelligence, internet bot, ios, itunes, javascript, json, kik messenger, login, messaging apps, mobile app, mobile device, office assistant, online and offline, online chat, password, pop-up ad, public key certificate, regulatory compliance, sales, slack (software), smartphone, snapchat, social media, social networking service, tencent, transport layer security, twitter, unity (game engine), viber, virtual assistant, website, wechat, whatsapp
Kyle Rushton
Director of product at Zynga
advertising, android (operating system), candy crush saga, conversation, creativity, design, early access, email, future, game engine, game mechanics, google play, google search, internet, memory, mobile app, mobile game, music, social media, software framework, software release life cycle, streaming media, unity (game engine), use case
Benjamin Frenkel
Product Manager at Google
advertising, android (operating system), candy crush saga, conversation, creativity, design, early access, email, future, game engine, game mechanics, google play, google search, internet, memory, mobile app, mobile game, music, social media, software framework, software release life cycle, streaming media, unity (game engine), use case
Olivia Yu
Vice President at King
advertising, android (operating system), candy crush saga, conversation, creativity, design, early access, email, future, game engine, game mechanics, google play, google search, internet, memory, mobile app, mobile game, music, social media, software framework, software release life cycle, streaming media, unity (game engine), use case
Marcelo Ferreiro
Director of Engineering at Jam City
advertising, android (operating system), candy crush saga, conversation, creativity, design, early access, email, future, game engine, game mechanics, google play, google search, internet, memory, mobile app, mobile game, music, social media, software framework, software release life cycle, streaming media, unity (game engine), use case
Clemeintine Jacoby
Software Engineer at Google
3d computer graphics, android (operating system), candy land, cloud computing, design, freedom to roam, glacier national park (u.s.), google maps, google search, level of detail, metadata, mobile app, mobile game, mobile phone, open world, physics engine, procedural generation, public space, reality, smartphone, texture mapping, the walking dead (tv series), unity (game engine), universe, youtube
Bruno Oliveira
Software Engineer at Google
3d computer graphics, 3d modeling, 3d scanning, android (operating system), archaeology, creative commons, cross-platform software, escape the room, google play, http cookie, ios, mobile app, oculus rift, operating system, prototype, remix, search engine optimization, software , software development process, texture mapping, unity (game engine), virtual reality, wavefront .obj file
Tom Salter
Tech Lead at Google
3d computer graphics, android (operating system), apache maven, application programming interface, augmented reality, computer file, game engine, google daydream, google play, gradle, graphics processing unit, java (programming language), microsoft windows, opengl es, plug-in (computing), rendering (computer graphics), runtime system, shape, sideloading, software development kit, unity (game engine), version control, video game, vulkan (api), youtube
Brittany Mennuti
Product Manager at Google
3d computer graphics, 3d modeling, 3d scanning, academic degree, android (operating system), archaeology, chrome os, classroom, concept, creative commons, cross-platform software, educational technology, escape the room, google cardboard, google daydream, google play, google search, http cookie, ios, language, literacy, mentorship, metadata, mobile app, nursing, oculus rift, operating system, prototype, qualitative research, quantitative research, remix, research, search engine optimization, simulation, software , software development process, spotlight (software), tablet computer, texture mapping, unity (game engine), virtual reality, virtual tour, wavefront .obj file, web browser, world wide web
James Birney
Product Manager at Google
3d computer graphics, android (operating system), art, augmented reality, central processing unit, computer-generated imagery, computing, cowardly lion, database, google drive, graphics processing unit, mobile app, museum, rendering (computer graphics), rover (space exploration), runtime system, scarecrow (oz), smartphone, texture mapping, the wonderful wizard of oz, time, toy, unity (game engine), vertical and horizontal
Eitan Marder-Eppstein
Engineering Manager at Google
3d computer graphics, android (operating system), art, augmented reality, central processing unit, computer-generated imagery, computing, cowardly lion, database, google drive, graphics processing unit, mobile app, museum, rendering (computer graphics), rover (space exploration), runtime system, scarecrow (oz), smartphone, texture mapping, the wonderful wizard of oz, time, toy, unity (game engine), vertical and horizontal
Rose Yao
Director of Product at Google
3d computer graphics, android (operating system), application programming interface, autocomplete, brand, candy land, cloud computing, command-line interface, design, email, fee, freedom to roam, geocoding, glacier national park (u.s.), gojek, google maps, google search, google street view, icon (computing), level of detail, lyft, metadata, mobile app, mobile game, mobile phone, open world, physics engine, pricing, procedural generation, program optimization, public space, pulsepoint, reality, rendering (computer graphics), smartphone, steam (service), tablet computer, texture mapping, the walking dead (tv series), touchscreen, unity (game engine), universe, visual perception, world wide web, youtube
Alex Faaborg
Design lead at Google
accessibility, affordance, android (operating system), augmented reality, camera, cloud computing, concept, discoverability, gesture, google play, google search, icloud, icon (computing), interaction design, ios, mobile app, onboarding, orbit, reality, responsive web design, simulation, solar system, unity (game engine), user interface, user interface design
Alesha Unpingco
User Experience Designer, Prototyper at Google
accessibility, affordance, android (operating system), augmented reality, camera, cloud computing, concept, discoverability, gesture, google play, google search, icloud, icon (computing), interaction design, ios, mobile app, onboarding, orbit, reality, responsive web design, simulation, solar system, unity (game engine), user interface, user interface design
Wiebe Elsinga
Lead Developer at Egeniq
accessibility, android (operating system), apple inc., apple watch, automated teller machine, design, design thinking, eating your own dog food, facebook, feeling, google play, graphical user interface, ios, itunes, mobile app, mobile phone, reason, selfie, shame, target audience, technology, text messaging, thought, truth
Stephanie Hurlburt
Graphics Engineer & Co-Founder at Binomial
64-bit computing, bit rate, computer graphics, computer programming, critical section, cross-platform software, data compression, general-purpose computing on graphics processing units, gnu compiler collection, graphics processing unit, grayscale, image file formats, jpeg, lossless compression, oculus rift, openmp, parallel computing, texture compression, texture mapping, transcoding, unity (game engine), virtual reality, virtual reality headset
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151-174 of 174