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Flare Workshop by 2Dimensions

Guido Rosso
Founder at Rive
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Flare Workshop by 2Dimensions
July 17 2019, New York, USA
Flare Workshop by 2Dimensions
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Flare Workshop by 2Dimensions
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About speakers

I design and develop graphical user interfaces for mobile, desktop, and tv-connected applications and games for some of the world’s leading companies including Adobe, Microsoft, Amazon, Associated Press, Fox Studios, Paramount Pictures, American Cancer Society, Getty Images, eBay, Red Bull, Fandango, Salesforce, Vitalstream, 9/11 Memorial and more. At Archetype, we typically work with these customers on upcoming technologies that haven’t been released yet, so we often get to work on really exciting projects way before they make it to market. I contribute to the interactive community through writing, speaking, and participating in community events and conferences. I authored Advanced Flash Interface Design, published by Friends of Ed. I have global experience having lived in the UK, Saudi Arabia, Malaysia, the United Arab Emirates, Indonesia, Italy, and the USA. Specialties: Interface design, user experience design, animation, motion graphics, and front-end prototyping for applications. A few of the technologies I specialize in include Xbox 360, Windows Phone 7, Android, iPad, iPhone, Windows 8 Tablets, Surface, JS/HTML5/CSS, Flash, Flex, Air, and Silverlight.
Founder and President of Very Good Ventures, a NYC-based digital venture studio. Also, a founding Partner of Posse, a NYC-based digital product design and development agency. Posse develops and launches new digital experiences for startups and innovative brands (www.goposse.com). Posse Clients include: Hamilton, The Rock Clock, Jet.com, Sixpoint Brewery, Shoptiques, Spring, Gatorade + Smart Design, and many more. Previously, David was a strategy consultant at frog design creating disruptive product and service innovations for 20+ brands. David also worked at Chobani developing innovations, food concepts, and new packaging. He's also launched his owne startups and sits on the board of several small companies. In addition to Posse's work, David has developed innovative products with... Chobani, Best Buy, Staples, GE, AT&T, Bloomberg, TouchTunes, Humana, Alcatel-Lucent, Bell Mobility, CNN.com, Crocs, Estée Lauder Companies, ETS, GE Healthcare, GE Money, IMAX, KLA Tencor, Nokia, Philip Morris, WalMart, Accenture, Sony.
2D Animator and character designer.

About the talk

Topic: IT

Flare took the Flutter world by storm when it was announced at Flutter Live in December 2018! Flare is a powerful design and animation tool that lets you create gorgeous, intricate, interactive animations in Flutter (and more) that are limited only by your imagination. Flare should be a part of every Flutter developer's toolkit, but many developers are not familiar with how to use animation design software. Not after this event!

2Dimensions, the creators of Flare, will be presenting a 2-hour workshop specifically for Flutter developers. You'll learn how to set up a project, import custom artwork, create animations, and integrate with Flutter. You'll also learn how to create stunning interactive animations that respond to user gestures and device sensor input. The topic of the workshop will be creating a new animation for the famous Hamilton Flutter app, from start to finish.

Guido and Luigi Rosso are twin brothers and founders of 2Dimensions. With a background in app and video game design and development, Guido and Luigi combined their passions to create a no compromise tool for designers and animators. Artists work directly on production assets, bringing their creative work to life in an environment designed from the ground up to represent high fidelity runtime results.

00:09 About the founders of 2Dimensions

00:22 Flare

00:35 The announcement video of Flare

03:06 Modifications that we’ve made since then

05:11 David DeRemer’s presentation of the Hamilton app

08:50 Introducing the rest of the team

10:13 Luigi’s introduction to the tool

13:44 The way Flare works

15:12 A quick demo how flutter actor works as tilt actor

16:30 The combination of coding and design

17:30 Hierarchy in the Flare

19:12 How the final result looks like

21:12 The basics of the object building

23:10 Juan Carlos. How to build the layout

28:52 How to build the star from final look

43:03 Building the character

50:04 How to check your project for visually for iPhone/Smartphone

53:38 Using the pen tool

1:05:00 Building bones of the character

1:14:21 Another way to connect images to the bones using vertices

1:19:44 Adding animation

1:35:50 Downloading to the Flutter

1:37:45 Fixing up the hand and cape of the charater

1:38:30 Final result

1:38:43 Q&A

1:39:32 Can you do 3D?

1:41:02 How does this compared to Lottie?

1:46:49 Is it only for Flutter?

1:47:59 If I’m a developer and not a designer and I wanna start to do animations like this, where do I start?

1:51:00 What graphic engine do you use?

1:52:37 What kind of math goes in to build a tool like this?

1:53:22 Why did we build Flare for the web instead of the desktop?

1:55:52 Flare is free. What does that work for your business?

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At this point in his life pleasure to introduce the stars of Tonight's show, 00:09 Guido and Luigi Rosso are twin brothers and founders of 2Dimensions 00:13 with a background in-app and a video game design and development, 00:18 Guido and Luigi combined their passions to create. 00:22 They know compromise tool for designers and animators called flair. 00:24 Flair allows users to build real interactive animated graphics that run in real-time in your final product. 00:28

Flair was announced that flutter live last year in December and I want to show you a video from the moment just to kind of. 00:35 That was 00:42 So I want to invite 2Dimensions on the stage. 00:45 I'm a designer and what I like about flutter is how easy it makes it for us to create. 00:57 Beautiful applications now as a designer I always have big plans for what I'm going to build. 01:03 I love coming up with new interactions slick animations. 01:10 At big lens flares you name it. 01:15

That said once I've got these concepts down. 01:18 I then have to figure out how I'm going to code. 01:22 All of this awesome stuff. 01:27 And that's what I think. 01:29 How cool would it be if I had a twin that could code it all for me? 01:31 Well, I have good news. 01:36 Today we are launching a clone program. 01:39 People were laughing just kidding. 01:44 I am indeed lucky to have a twin and he's an engineer. 01:48 This is Luigi by the way. 01:55 But. 01:58

Thanks to our new tool and flutter you won't need a complementary to win like us. 01:58

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