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Ice Moon Pilots - A Blender Made Graphic Novel

Johannes Ewers
Managing Consultant at Detecon International
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Blender Conference 2018
October 25 2018, Nederland, Amsterdam
Blender Conference 2018
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Ice Moon Pilots - A Blender Made Graphic Novel
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Topic: IT

Artistic decisions

Basic work-flow

Creating and managing assets (outdoor + indoor environments, characters, props, textures)

Assembling scenes (linking assets)

Managing a series of shots in a scene (pose libraries for characters & facial expressions, camera & light

setting, dope sheet for shot repetition)

Rendering and compositing single frames

Post-processing (dynamic auto painter)

Assembling comic pages with Blender (frames, borders, speech bubbles)

Character development with Manuel Bastioni Lab (MBL)

Base model morphing into story characters

Cloth creation, reuse, and fitting to characters

Rigging, weight transfer, masking for character/cloth variations

Using tension maps for cloth wrinkles

Face rigging of expressions (armature driven MBL shapekeys, automatic linking the face rig, expression library)

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