Talks about Architecture and Designing

Watch best presentations on challenges, solutions, trends and outlook in Architecture and Designing.

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Immersive as a Catalyst for Social Change - Jenny Weinbloom, Executive Producer of Meow Wolf Denver

02/23/2019
Views 225
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actor, art, autonomy, behavior, child, conversation, curiosity, democracy, desert, elevator, eternal return, experience design, feeling, free will, goat, halloween, immersive theater, immersive theatre, marketing, meow wolf, narcissism, obedience (human behavior), risk, science, sleep no more (2011 play), social change, social impact, space, species, theatre
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Through the Eyes of Another - David Reynoso, Creator/Director, Waking La Llorona

02/23/2019
Views 142
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belief, curiosity, design, empathy, hernán cortés, immersive theatre, knowledge, la malinche, love, marketing, mexican americans, mexico, mind, motivation, nothing, parallel universes in fiction, reality, san diego museum of man, sexism, signal, soundtrack, technology, time, truth, virtual reality, virtual reality headset, visual perception
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Playable Theatre: Game Design for Immersive Performance - Celia Pearce, Northeastern University

02/23/2019
Views 497
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adventure game, agency, alternate reality game, art, brainstorming, concept, conversation, diegesis, documentary film, erving goffman, escape room, ethics, experience design, frame analysis, game design, game mechanics, harry potter, hogwarts, idea, immersive theatre, live action role-playing game, mind, narrative, research, ritual, role-playing game, social science, storytelling, swiss family robinson (1960 film), theory
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Space as a Game Console: Building a Multifaceted Space - Yvonne Chang & Jae Lee, Wildrence

02/23/2019
Views 146
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berkeley, california, business, chance the rapper, civilization, color, color temperature, community, design, ecosystem, fire, future, green, image scanner, immersive theatre, information, kitchen, light, lighting, mirror, new york city, nyc, planet, prayer, prophecy, society, technology, text messaging, truck driver, utopia, venue
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Developing Content for Location-Based VR - Jenni Cook, Head of Production, Dreamscape Immersive

02/23/2019
Views 167
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airport check-in, amc theatres, americans with disabilities act of 1990, beast (beauty and the beast), brainstorming, conversation, dreamscape, dreamscape immersive, empathy, entertainment, haptic technology, hearing loss, imax, indiana jones, lbe, location-based entertainment, men in black (1997 film), museum, projection screen, social media, steven spielberg, storyboard, storytelling, suspension of disbelief, the walt disney company, virtual reality, visual impairment, vr, walt disney, walt disney animation studios, walt disney imagineering
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Through the Wardrobe - Sean Stewart, Creative Director and Design Director, Magic Leap

02/23/2019
Views 814
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altavista, amazon alexa, archive of our own, blink (doctor who), cemetery, email, emotion, fan fiction, google home, harry potter, harry potter fandom, hidden-surface determination, hogwarts, home cinema, j. k. rowling, luck, lucy pevensie, motivation, movie theater, penicillin, piglet (winnie-the-pooh), star wars, the chronicles of narnia, weeping angel
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Volumetric Video - Suzanne Leibrick, Intel

02/23/2019
Views 1.22 K
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albert einstein, artificial intelligence, camera, chroma key, computer keyboard, computer vision, frame rate, glasses, grease (film), imax, pixel, reality television, science fiction, siri, special effect, stereoscopy, storytelling, theory, understanding, video, virtual camera system, visual perception, volumetric video
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Designing for Physical & Social Spaces - Gemma Brockis, Cofounder, SHUNT

02/23/2019
Views 207
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aesthetics, clothing, curtain, debate, elevator, england, english civil war, fiction, loft, mathematics, mind, movie theater, myth, noise, novel, proscenium, reality, reason, silence, sound, the clash, theatre, thought, time, victorian era
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AREA15: A Portal into the Immersive Economy - Winston Fisher, CEO, AREA15 & Partner, Fisher Brothers

02/23/2019
Views 436
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adaptive reuse, advertising, argument, brand, business model, conference call, counterculture, creativity, customer experience, economy, entertainment, happiness, imagination, immersive experiences, immersive theater, immersive theatre, interactivity, interest, justice, landlord, liberty, marketing, museum, real estate, reality, retail, shopping, social media, spaces, startup company, venues, virtual reality, warehouse
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Full Agency Storytelling - Johanna Koljonen, CEO, Participation Design Agency

02/23/2019
Views 647
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agency, concept, consent, design, divorce, entertainment, hero, hope, horror film, immersive design, immersive theater, language, larp, live action role-playing game, memory, mentorship, mind, museum, nothing, participation, reality, reason, serial killer, sexual violence, simulation, spongebob squarepants, time, violence, youtube
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Writing for Immersive & Interactive - Samantha Gorman & Tanya Leal Soto, Tender Claws

02/23/2019
Views 437
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adventure game, android (operating system), augmented reality, emotion, entertainment, immersive design, interactive writing, ios, media studies, mind map, narration, narrative, nonverbal communication, pain, reality television, reason, science, screenwriting, story within a story, storyboard, storytelling, stream of consciousness, the fly (1986 film), time, unreliable narrator, user interface, virtual reality, virtual reality headset, writer
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The Future of Narrative in Immersive Environments - Stephanie Riggs, Refinery29

02/23/2019
Views 793
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aristotle, artificial intelligence, feeling, free will, gratitude, happiness, haptic communication, idea, immersion (virtual reality), immersive design, immersive technology, immersive theater, instagram, intelligence, interactive storytelling, knowledge, machine learning, narrative, oculus rift, oculus vr, psychology, sense, storytelling, system, virtual reality, virtual reality headset
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When Game and Theatre Collide - Haley E.R. Cooper & J. Cameron Cooper, Strange Bird Immersive

02/23/2019
Views 607
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acting, attention, brand, consciousness, entertainment, escape room, escape rooms, feeling, harry houdini, hypothesis, immersive theater, immersive theatre, maze, mind, myth, news, plot (narrative), puzzles, sense, sleep no more (2011 play), space, spacetime, storytelling, strange bird immersive, talk radio, the man from beyond, theatre, theory, time, video game, visual impairment
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Setting the Tone - Ethan Stearns, MWM Immersive (Carne y Arena, Chained)

02/23/2019
Views 1.59 K
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a christmas carol, art, artificial intelligence, carne y arena, chained: a victorian nightmare, charles dickens, concept, ebenezer scrooge, entertainment, ethan stearns, experience design, feeling, future, immersive theater, learning, memento (film), memory, mexico–united states barrier, mind, mixed reality, mwm immersive, narrative, onboarding, past, perception, reality, stage management, subwoofer, time, video game, virtual reality, virtual world
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Disruptive Alchemy for an Immersive Future - Fri Forjindam, Cofounder, Mycotoo

02/23/2019
Views 480
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art, bollywood, brand, engagement marketing, entertainment, experience design, experiential marketing, experimental theatre, fiction, film, fourth wall, immersive theater, immersive theatre, innovation, instagram, kung fu panda, marketing, marketing activations, proscenium, reality, reason, sephora, shopping, social media, storytelling, text messaging, time, westworld (tv series), whitney houston
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Spiritual Trespassing: First Step on Ancient Territory of Adventure and Play - Ida Benedetto

02/23/2019
Views 1.04 K
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attention, buddhism, chani nicholas, computer, computer programming, consciousness, culture, experience design, harry potter, hotel, human, immersive theatre, leadership, new york city, operating system, pocono mountains, reason, risk, shamanism, software, structure, system, trance, transformation, unconscious mind, user experience design, waldorf astoria new york, wisdom
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