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Learn about your audience: Mobile gamer insights

07/12/2021
Views 2.14 K
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creativity, game, google for games, google games, google play, interview, marketing strategy, mobile game, mobile games, qualitative research, reason, research, social media, south korea, user research, ux research, action role-playing game, aesthetics, audience measurement, bit, gamer, insight, microtransaction, role-playing video game, self, social norm, target audience, word-of-mouth marketing, type: conference talk (full production), purpose: educate, game development conference, game development event, ggds, ggds 2021, google for games 2021, google game development, googleforgames, pr_pr: google for games, segmentation analysis, mobile gaming in south korea
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Breaking Through Borders: The Globalization of Mobile Gaming | Simon Sim of Netmarble US

02/12/2019
Views 324
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aias, arts, awards, brand, conference, culture, d.i.c.e., design, dice, entertainment, game, game development, gamedev, games, gaming, interactive, k-pop, latin america, mobile, mobile game, netmarble, open world, phone games, research, risk, sciences, strategy, summit, technology, united states, acculturation, action role-playing game, bts (band), market (economics), mobile phone, perception, personal computer, player versus player, role-playing video game, strategy video game
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