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Learn about your audience: Mobile gamer insights

07/12/2021
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creativity, game, google for games, google games, google play, interview, marketing strategy, mobile game, mobile games, qualitative research, reason, research, social media, south korea, user research, ux research, action role-playing game, aesthetics, audience measurement, bit, gamer, insight, microtransaction, role-playing video game, self, social norm, target audience, word-of-mouth marketing, type: conference talk (full production), purpose: educate, game development conference, game development event, ggds, ggds 2021, google for games 2021, google game development, googleforgames, pr_pr: google for games, segmentation analysis, mobile gaming in south korea
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